Kathryn Megan Starks is an award-winning writer, editor, and game designer in Orange County, California. Her novel, House of Ash and Brimstone, is a Golden Heart® finalist, Pitch Wars showcase, and is scheduled for publication with City Owl Press in October 2019.
Megan currently works as a senior narrative designer at Obsidian Entertainment. Her game titles with the studio include the RPGs The Outer Worlds, Pillars of Eternity II: Deadfire, and Tyranny. An experienced professional with nearly a decade in the industry, she previously worked as a senior game designer on the MMO Wildstar at Carbine Studios where she managed a team of content designers and developed fresh, fun, new video game content. Prior to that, she was a lead content designer and game writer on the MMO Fallen Earth.
Her short fiction has appeared in literary publications such as Prick of the Spindle, The Battered Suitcase, Atlas and Alice, Glossolalia, Rose & Thorn, Eight Cuts, The Legendary, The Glass Coin, Blink-Ink, and the flash fiction anthology On Strike!
Megan has a Masters of Fine Arts in Creative Writing from the University of North Carolina, Wilmington. She lives with her husband, Scott, and their cat Sushi and enjoys snowboarding, reading, and playing video games.
She is represented by Eva Scalzo @ Speilburg Literary.
Honors & Awards:
Writers Guild of America award nominee, Romance Writers of America Golden Heart finalist, Pitch Wars showcase, wins in RWA's the Charlotte, Orange Rose, Rudy, Fire & Ice, Sheila, and Great Beginnings contests.
22 August 2019
Senior Narrative Designer Megan Starks talks The Outer Worlds and the differences between writing for novels and writing for games with RocketBeans at Gamescom in Germany
13 June 2019
Game Informer's Ben Hanson talks to Control's Sam Lake, The Outer Worlds' Megan Starks, Baldur's Gate 3's Swen Vincke, and Ready at Dawn's Ru Weerasuriya about independent studios and their reactions to E3 2019
09 June 2019
Geoff Keighley's interviews Outer Worlds developer Megan Starks for E3 Live
30 March 2019
Megan talks the Outer Worlds at PAX East with Tim Cain and Leonard Boyarsky: The Outer Worlds, Obsidian Looks to the Future by Visiting the Past.
07 January 2019
Megan Starks is nominated for a Writers Guild Award for Best Videogame Writing of 2019 as a Narrative Designer on Pillars of Eternity II: Deadfire
02 January 2019
Deadfire wins The Golden Cube and Best Desktop/Console Game of 2018 awards from Unity
18 December 2018
Pillars of Eternity II wins PC Gamer's Best RPG of 2108: "In terms of writing, quest design, and world-building, Obsidian is at the top of its game in Deadfire."
10 December 2018
Megan Starks speaks on Character Building, Companions, Branding, and more in The Outerworlds with ShackNews
07 December 2018
RPG Site chats with Senior Narrative Designer Megan Starks about writing for The Outer Worlds, what makes designing a single-player RPG so compelling, and more
06 December 2018
Deadfire is nominated for Best RPG at The Game Awards 2018
10 November 2018
Megan Starks joins Obsidian Entertainment to discuss partnering with Microsoft (mostly I just gush about how cool it is to work with the team and on such awesome games)
19 October 2018
House of Ash and Brimstone wins second place Best Overall in OCCRWA's The Charlotte contest
16 October 2018
Deadfire wins PC Game of the Year from Trusted Reviews
08 August 2018
Megan Starks wins first place in The Rudy contest's paranormal category with House of Ash and Brimstone
16 July 2018
House of Ash and Brimstone ranks first place finalist in the Orange Rose and The Rudy contests and is a finishing finalist in the Sheila and Great Beginnings contests
21 April 2018
House of Ash and Brimstone wins third place in Chicago-North RWA®'s Fire&Ice competition
21 March 2018
House of Ash and Brimstone is a Golden Heart® Finalist!
26 January 2018
The Manuscript Shredder talks "Opening Action: Getting It Right" with House of Ash and Brimstone
18 October 2017
PitchWars interviews Megan Starks and Emily Colin about House of Ash and Brimstone
16 October 2017
Harvest Hulls Halloween short story published at Atlas and Alice
24 August 2017
House of Ash and Brimstone by Megan Starks is selected as a 2017 PitchWars winner!
05 September 2016
Narrative Designer, Megan Starks, joins Obsidian panelists Brian Heins, Josh Sawyer, Matt MacLean, and Denise McMurry to discuss "Heroes, Villains, and You: Player Choice in Game Design" at PAX West 2016
12 August 2016
GameRevolution interviews the writers for Obsidian's Tyranny on Evil and Surviving in a Tyrannical World
21 August 2014
LazyGamer sits down with Senior Game Designer, Megan Starks, to discuss the recent launch of WildStar
17 August 2014
MMORPG Life talks content updates with Senior Game Designer, Megan Starks at Gamescom 2014
06 June 2014
Megan Starks joins the WildStar Weekly cast to showcase questing in 6-14 zone, Celestion
04 June 2014
Gamereactor TV catches up with Senior Game Designer, Megan Starks, to talk Raids in Wildstar
Photography by lomonicophotography.com
n o w p l a y i n g :
Yoshi's Crafted World // Switch
Hades // PC
Red Dead Redemption II // PS4
n o w r e a d i n g :
American Gods // Neil Gaiman
Clariel // Garth Nix
The Case for Jamie // Brittany Cavallaro
f a v o r i t e s :
Witcher 3, Fallout 3 & NV, BioShock, Final Fantasy 12, Borderlands 2, Portal 2, Saints Row 3, Tales from the Borderlands, Resident Evil 7, Monster Hunter Tri, Catherine, Alice: Madness Returns, Valkyria Chronicles, The Wolf Among Us, Child of Light, Baldur's Gate: Dark Alliance, Halo: Reach, Minecraft, Castle Crashers, Splatoon
The Collected Stories of Amy Hempel // Amy Hempel
Warm Bodies // Isaac Marion
Chronicle of a Death Foretold // Gabriel García Márquez
" I have been working with Megan's team for well over a year now at Carbine Studios. Megan is a fantastic content lead, and her leadership helps make her team one of the best content teams I've worked with over my career. The work that Megan and her team does is high quality, very fun, and she goes the extra mile to make sure it's polished.
I'm very impressed with the way she is able to communicate between content, art, and systems so that we're working as a team and not as separate departments. Megan is always open to suggestions and will actively iterate on her work to make sure her team's content is the best it can be.
I enjoy working with someone as talented as Megan, and I highly recommend her. I hope to remain working with her team for years to come. "
- Brian Motisko / Senior Systems Designer at Carbine Studios
All content copyright © Kathryn Megan Starks, 2010-2019.